![]() ![]() ![]() The third, modern, sense, "higher than, transcending, overarching, dealing with the most fundamental matters of," is due to misinterpretation of metaphysics (q.v.) as "science of that which transcends the physical." This has led to a prodigious erroneous extension in modern usage, with meta- affixed to the names of other sciences and disciplines, especially in the academic jargon of literary criticism: Metalanguage (1936) "a language which supplies terms for the analysis of an 'object' language " metalinguistics (by 1949) metahistory (1957), metacommunication, etc. The notion of "changing places with" probably led to the senses of "change of place, order, or nature," which was a principal meaning of the Greek word when used as a prefix (but it also denoted "community, participation in common with pursuing"). The origin of the idea of metagames originally came from the game theory field, with ideas first published in the groundbreaking Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern in 1944, though the term itself was not originally used in that work. This is from PIE *me- "in the middle" (source also of German mit, Gothic miþ, Old English mið "with, together with, among"). "higher, beyond " from Greek meta (prep.) "in the midst of in common with by means of between in pursuit or quest of after, next after, behind," in compounds most often meaning "change" of place, condition, etc. ![]() Word-forming element of Greek origin meaning 1. ( roleplaying games) The act of a roleplayer making use of knowledge that they have learned out of character (and which their character does not know) while they are in character often considered a form of cheating. ![]()
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